

Results in a fairly large performance hit when near the ground of any body. Adds terrain scenery like trees and rocks.Available Settings: Low, Default, High.Determines how detailed the ground is on all planets/moons.Could slow down the game on weaker computers.
#Ksp ambient light adjustment mod
Useful for bug hunting or mod development.
#Ksp ambient light adjustment full
When loading/switching to a vessel on a planet/moon (like launching from KSC) the gravity starts lower and eases to full power so that heavy vessels don’t get ripped apart by sudden forces.PE > 70 km around Kerbin) are stable ( PE and AP don’t change). Orbits that are completely out of the atmosphere (e.g.Additionally, in settings.cfg, this value can be increased beyond the range of the GUI slider. This setting is good for keeping very large ships from falling apart. There is no lag, but now one second that passes on Kerbin takes more than one second in real time. So, as the number increases, gameplay slows down, as more calculations happen every game second. This setting determines how many physics calculations the program can run per game second.Debris remaining on the launchpad or runway (like surviving boosters) will be deleted and "recovered" giving the player some money back.Higher numbers mean more work for the CPU. Sets the max number of debris-class objects that can exist at the same time.When enabled, the game version is always displayed.When starting from Steam the Launcher will also be skipped. The game will start into KSP.exe or KSP_圆4.exe directly, even if you start from Launcher.exe.Controls whether KSP continues to run the simulation (or is paused) when you switch to another window.launching a SPH vessel on the launch pad or a VAB vessel on the runway). Warns the player when trying to launch a vehicle that's not the correct type for the launch site (e.g.Show Wrong Vessel Type on Launch Confirmation.When enabled, it will ask for confirmation when quitting a running game.Makes targets behind a vessel visible in the navball by presenting a faded marker on the navball as if looking through the navball.When enabled, the KerbNet map will show the prograde direction on the top, otherwise north will be at the top.Shows two extra lines in the burn-time indicator, allowing adjustment of how long the player plans to spend burning before and after the node.This is useful for fine-tuning one's orbit.

When disabled, the Navball will no longer hide itself when switching to map view, allowing for maneuvers to be performed there without requiring a direct view of the vessel.Adjusts the throttle a vessel starts at when launched from the VAB or SPH.It is recommended for new players to leave this disabled. Toggles extra tweakable options for parts, such as increased fuel flow options and autostruts.Adjusts the magnitude of camera wobbling from explosions and high G loads when in IVA.Adjusts the magnitude of camera wobbling from explosions and high G loads when viewing the vessel from the outside.Controls the size of various UI elements, like the navball, the toolbar, and the various gauges around the screen.The setting is useful to perform landings or flights directly from the cockpit, but unorthodox vessels with control sources facing in non-standard directions may find this a hindrance. This setting controls whether or not going on IVA will change the method of control from the original root part to the part currently being viewed.Unless disabled, kerbals on EVA will automatically use their jetpack to rotate themselves to match the orientation of the camera.does not require holding down a button to move the camera) by double clicking the right mouse button. When enabled, the rotation of the camera can be locked (i.e.High-temperature parts will be highlighted when this setting is enabled.Temperature gauges are enabled at the start of each flight.Toggles between showing contract deadlines as the amount of time remaining, or as a future date.

