
#Evil genius 2 optimal layout full
The robotic female voice that alerts me to new tasks or emergencies gives me a jolt of energy every time I feel like I’m slipping into boredom, the full customization options give me a great sense of agency about my evil agency, and watching my workers grow and become more powerful members of the lair is rewarding. That may sound monotonous, but I have to admit the game does a terrific job of keeping my interest. I’d be inclined to change the name from Evil Genius to Evil Business Owner, because that’s what this game feels like, but I imagine that wouldn’t go over well. Completing missions, both in a main storyline and optional extra quests, earn me more resources that I can put back into the hideout. As my empire builds I can train workers for specialty jobs, including technicians that repair broken machines and guards that keep us all safe. I have to keep my workers fed and rested, manage resources, keep costs down, and fend off would-be spies by siccing my drones on them. The bulk of Evil Genius 2 is building and managing the aforementioned evil hideout, mapping out rooms for different functions, filling them with equipment, and powering the place. If you’re expecting a game where you’re leading an army against the world in order to conquer it you’re going to be disappointed, this is a management sim down to the core, but there’s still a ton to like here. I’ve given a choice of a genius before I start (well I will be, the preview build only let me use the Blofeld-looking Maximilian), and I use that evildoer’s perks and abilities to begin building my fortress of eviltude. Evil’s extravagant hideouts, that’s what I’m building here.

Think Globex Corporation from The Simpsons or any of Dr. Evil Genius 2 is a point-and-click management sim, giving me complete control over the layout and customization of what is meant to become a world-conquering evil lair.
